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Middle-Earth Role Playing Games (MERPS)

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MERP Sourcebook

MERP Accessory Pack

Sourcebooks, Campaign Guides, etc from Iron Crown Enterprises (ICE)

Check Middle-Earth, The Hobbit, and Lord of the Rings Games Listings for Availability

Shown Left Top: MERP Sourcebook
Combat Screens and Reference Sheets
Iron Crown Enterprises (ICE)

Shown Left Bottom: MERP Accessory Pack - Play Aides
Iron Crown Enterprises (ICE)
First Edition

 

MERP Gamebook MERP Game Book
2nd Edition
Collectors Edition



MERP Campaign Guide Campaign Guide Game Book
MERP Sourcebook
1994



MERP Rolemaster Companion 1 Rolemaster Companion I
#1500
2nd Edition 1986
The ROLEMASTER COMPANION contains: High-level spells, New spell lists, More monsters, More magic items, Condensed combat system, New professions, New races, Optional system mechanics.
Every aspect of Iron Crowns (ICE) classic FRP system is expanded with optional rules and guidelines.2 Spell Laws Spells and Spell Lists along with natural phenomena and Arcane Magic are added. For Character Law, new character classes and new races appear! The Rolemaster Companion also adds a wealth of new material to Creatures & Treasures, including the construction of magical items and plenty of new creatures to populate your world. Many new optional rules for Arms Law, such as a condensed combat system, are included. For the Gamesmaster, Campaign Law is expanded with a system for generating populations as well as numerous game aids to help in the running of a smooth campaign.

MERP Rolemaster Alchemy Companion Rolemaster Alchemy Companion
#1530
1992
Within this Companion you'll find: Complete rules which make Alchemy a vibrant part of your campaign; New methods, options, and procedures devoted to creation of magic items; Detailed information on how to craft your own unique, individual Alchemy system. Simulate everything from authentic Medieval practices to high powered magical environments

MERP Rolemaster Companion 3 Rolemaster Companion III
#1700
1988
Includes: 21 Variant Professions; More than 40 new Spell Lists; 7 New Critical Tables; 4 New Spell Attack Tables; Optional Rules: Ritual magic; individual spell development; Arcane societies; and a variety of other topics.

MERP Rolemaster Companion 4 Rolemaster Companion IV
#1800
1990
Includes: A complete index of all spells and spell lists; A complete Gamemaster Checklist and Index of all optional rules, professions, races and spell lists; New Professions, skills, spell lists, and individual spells; New optional rules and guidelines for maneuvers, maneuver fumbles, revised combat sequences, subdual attacks, shield bashes, spell catylists, power point undercasting, and much more."

MERP Lord of the Rings Adventure Game LOTR Adventure Game





MERP Guidebook MERP Adventure Guidebook 2
#2210
First Edition, 1989
64 pages
In a fantasy role playing game, you become a main character in an adventure you create. This Iron Crown (ICE) adventure guide helps you capture the spirit of J.R.R. Tolkien's Middle-earth, world of THE HOBBIT and THE LORD OF THE RINGS. Converse with the Elves in their own language! In this volume, an Elvish Dictionary provides pronunciation and grammar guidelines for the Eldarin tongues, Sindarin and Quenya. Listed translations of Elvish and English words and phrases let you decipher the silver speech of Elven Lords and create authentic names for the Eldar and their enchanted sites. A Glossary of Terms lists Middle-earth definitions, identities, and places in an accessible index. Your campaign comes alive with the secrets of the Ainur, the whereabouts of Hildórien and the lineage of Thranduil - all at your fingertips! A new, poster-size map brings you Middle-earth in full detail and color - unfold and find yourself in the land of Elves and Wizards!
MIDDLE-EARTH ADVENTURE GUIDEBOOK II includes: An Elvish Dictionary, Pronunciation guidelines, Grammar guidelines, Translations to and from Englsh and the Elven tongues, A Glossary of Terms, A handy reference to Middle-earth characters, cultures, places, and things, A new full-color poster map of Middle-earth, A 2' X 3' detailed map of northwest Middle-earth, the focus of Tolkien's THE HOBBIT and THE LORD OF THE RINGS. This guide is a useful supplement to ICE's Middle-earth Role Playing (MERP) adventure modules, and has statistical information based on the MERP and Rolemaster fantasy systems. This information is readily adaptable to most FRP systems. Guidebook II contains new and different material from that of the first Middle-earth Guidebook.

MERP Hobbit Lonely Mountain Lair of Smaug MERP Hobbit Lonely Mountain Lair of Smaug The Hobbit - The Lonely Mountain; Lair of Smaug
Iron Crown Enterprises
1984
Lonely Mountain is an adventure game played by 1 to 6 players. Each player controls a group of adventurers attempting to sneak into the Lonely Mountain (Erebor) and steal as much loot as possible. However, they must escape before Smaug the Dragon awakens, discovers their trespasses, and slays them all. The game takes place relatively soon after Smaug attacked and drove out the Dwarves in Third Age 2770. At that time, Smaug had not yet sealed all of the minor entrances, and he considered the entire inner complex of rooms and tunnels to be his "lair". Thus adventurers can enter (and hopefully leave) in a variety of ways. A such as the one this game depicts could have been the event that caused Smaug to close all the minor entrances and to gather most of Erebor´s loot into one huge pile. The game is played on a board representing the inner complex of rooms and tunnels where Smaug and most of the "treasure" of the Lonely Mountain reside. The board is highly abstracted and simplified to make play quick and easy. Four of the available groups of adventurers represent the interests of the four major races of Middle-earth: Dwarves, Elves, Men and Orcs. The "Freebooters" are an independent group of adventurers out for glory and loot. Each group has the same mix of 10 characters: 1 Mage, 1 Animist, 1 Bard, 1 Ranger, 2 Scouts, 2 Archers, and 2 Fighters.

MERP Core Rulebook MERP Core Rulebook Core Rulebook; J.R.R. Tolkien's World
1984
#RP 8000
Included sample version of "The Trollshaws" game


MERP Combat Screens Middle-Earth Roleplaying - Combat Screens
1984
#RP 8001
In a Role Playing Game, you play the role of a character in a "living" novel. Provides the framework for role playing in the greatest fantasy setting of all time...J.R.R. Tolkien's Middle-Earth. The Middle-Earth Roleplaying Combat Screen is a must for all MERP gamers! Included are all the MERP tables needed for battles, maneuvering, and action on one 34" x 11" combat screen plus two 17" x 11" reference sheets.


MERP Treason at Helms Deep

MERP Mines of Moria

Middle-Earth Quest & Tolkien Quest RPG Books

Check Middle-Earth, The Hobbit, and Lord of the Rings Games Listings for Availability

Shown Left Top: Treason at Helm's Deep
Iron Crown Enterprises (ICE)
1988
160 pages
You are a young warrior of Rohan. On the eve of battle, you witness a veteran Rider conferring with an arch-enemy. Is the Rider a traitor or a counter-spy passing false information to your foes? You resolve to find out and immediately plunge into adventures beyond your wildest imaginings. Before the tangles plot is resolved, you must do battle with Saruman and his minions and defend the walls of Hornburg at the climatic Battle of Helm's Deep in this thrilling second gamebook of the Middle-Earth Quest series.

Shown Left Bottom: Mines of Moria
Iron Crown Enterprises (ICE)
Gamebook
12/1/1988
Penguin Group (USA) Incorporated
ISBN-13: 9780425089934
Paperback
160 Pages

 

MERP Rescue in Mirkwood The Hobbit: Rescue in Mirkwood
Solo RPG Gamebook
1/1/1986
Published by: Penguin Group (USA)
ISBN-13: 9780425086872
Paperback
160 Pages

MERP Night of the Nazgul Night of the Nazgul
Author: John David Ruemmler & John David Ruemmier
Solo RPG Gamebook
December 1985
$2.95 US
Paperback: 140 pages
Publisher: Berkley Pub Group
Language: English
ISBN-10: 0425086852
ISBN-13: 978-0425086858
Dimensions: 6.7 x 4.1 x 0.8 inches
"The man called Strider puts before you a dangerous but vital proposition: to warn the Hobbits of the Shire of the imminent arrival of the Black Riders, fierce evil spirits who threaten all good folk. Can you measure up to the task and cross the Brandywine to warn the Hobbits in time?"

MERP Legend of Weathertop The Legend of Weathertop
Author: Heike Kubasch
Solo RPG Gamebook
December 1985
$2.95 US
Paperback: 140 pages
Publisher: Berkley Pub Group
Language: English
ISBN-10: 0425086860
ISBN-13: 978-0425086865
Dimensions: 6.7 x 4.1 x 0.6 inches

MERP Spy in Isengard A Spy in Isengard
Author: Terry Amthor
Solo RPG Gamebook
1993
$2.50 US
Paperback: 140 pages
Publisher: Berkley Pub Group
Language: English
ISBN-10: 0425112314
ISBN-13: 978-0425112311