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Middle-Earth Role Playing Games - 3000's Series |
General Searches:
[1]
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Specific Game Searches:
Riders of Rohan 1
Mount Gundabad 1
Greater Harad 1
Lorien & the Halls of the Elven-Smiths 1
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Shown Left Top (2 Photos): Rangers of the North - The Kingdom of Arthedain
Iron Crown Enterprises (ICE)
1985
MERP#: 3000
56 pages with 8 pages of color maps
Features details of the northern kingdom of the Dunedain
The Kingdom of Arthedain This package details all of the Northern Kingdom of the Dunedain and includes: 9 layouts including villages & the Evil Seer's stronghold 4 full-color maps depicting Fornost, Annuminas,
the Shire and the Northern Frontier a complete description of the Palantiri complete stats for Aragorn the Ranger, Gandalf the Wizard, and many important Hobbits adventure near the Witch-King's western border
search for the lost Palantiri in the frozen waste of Forochel Cradled between the mighty Misty Mountains and the Blue, Arthedain is home to the faithful of fallen Numenor, once inhabited by the highest of men.
Renowned seers gather at the Royal Court in Fornost to contemplate the obscure visions of the Palantir. To the east the Witch-King of Angmar is poised like a hungry wolf, anxious to devour the last remaining
Dunedain Kingdom. Against this threat stand a few whose noble heritage is obscured by the course clothing of the frontier. A secretive, wandering people are these Rangers; woodwise as Elves. Tutored by the Wizard
Gandalf, and using birds and beasts as their agents, they guard and protect the eastern borders against the forces of Darkness.
Shown Left Bottom: Riders of Rohan
Iron Crown Enterprises (ICE)
1985
MERP#: 3100
Ride with the Rohirrim as they struggle against the hordes of Easterlings and the Orcs of the White Hand. This package covers the Riders of Rohan during 3 separate periods: their existence on the
Rhovanion plain before the war with the wainriders their life in the vales of the Anduin and the war against Scatha the Drake, and their settlement in Rohan includes layouts for Helm's Deep, Edoras,
Dunharrow, and Harrowdale information on Vidugavia, Frumgar, Fram the Dragon–slayer, Wormtongue, Helm, Theoden, Eomer, and Eowyn almost everything about the Northmen changed with their acquisition of horses:
their hunting methods, their religious focus, their relations with other Men – Men who did not possess horses. Their attitude to the Dark Lord, however, remained unchanged. They despised him and his creations,
and all evil Men who worshipped darkness ... and they still distrusted magic and magicians, no matter what side they claimed to be on.
RIDERS OF ROHAN includes: 6 full-color pages: a 2 page map of the Hornburg area, plus maps of Framsburg, the Drúadan Forest, Edoras, and a regional map of Rohan.
Major Layouts: of Buhr Marling
(a fortified Horse–lord village), Ilanin (a wain village), The Hornburg, The Juggler's Hall, The Signal–tower, and The Inn of Greys.
The riders: an overview of the Northmen Horse–lords through the Third
Age into the early years of the Fourth Age. Other inhabitants: The Dunlendings, Half–orcs, The Servants of the White Hand, and the Drúedain. NOTE: The 2nd Edition (1987) includes a new full–color regional map.
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Middle-Earth Role Playing Games - 4000's Series |
General Searches:
[1]
[2]
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Specific Game Searches:
Mirkwood (Inclusive) 1
Empire of the Witch King 1
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Shown Left (2 photos): Mirkwood; Wilds of Rhovanion
Iron Crown Enterprises (ICE)
Rolemaster
1990
MERP#: 4010
Follow the Old Forest Road into the heart of Mirkwood and you'll find yourself in deep, dark woods once full of fish and game. How strangely quiet the woods are since Mordor cast its deathly pall across the land.
Only the Giant Spiders seem content as they lie in their shadowy lairs. Bordered by the mighty Anduin River to the west and the Grey Mountains to the north, the wilderland includes rugged highlands like the Iron
Hills and the ancient Mountains of Mirkwood, as well as famous waterways like the River Running and Long Lake. The Rhovanion plains east of the forest provide fertile farmland and pastures, but are threatened by
tribes of Easterlings. Southern Mirkwood is already under the shadow. There, Dol Guldur, the Necromancer's mist enshrouded fortress, stands as the Dark Lord's outpost - from it emanates the stench of evil and blackness
of death. Mirkwood is a wilderland as yet untamed by a dominant race or civilization. Here you'll find Thranduil's Wood-elves, rustic Wood men, the Dwarves of the Iron Hills, and the primitive Beornings, as well as
many other sub-cultures of Northmen. Hardly hospitable, Mirkwood is a land where careless travellers often fall prey to Wargs, Trolls, Lesser Giants, and Giant Spiders. Adding to its ills, Smaug the Destroyer and his
winged cousins have for centuries made their homes in the frozen wastes just to the north. These denizens warily await your arrival, so welcome to Mirkwood, Adventurer! May your sword be quick and your senses keen!
MIRKWOOD includes: 2 giant 16" x 21" full-color maps detailing all of the Mirkwood region; Full-color maps of Dol Guldur, Woodmen-town, and Buhr Ailgra; Major B&W layouts of Dale, Esgaroth on Long Lake, Dol Guldur,
Lair of the Seer, the Halls of the Elven-king, and Erebor, the Lonely Mountain; Complete descriptions of the many races inhabiting the region; Descriptions of Radagast, Sauron, and other famous figures.
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Middle-Earth Role Playing Games - 7000's Series |
General Searches:
[1]
[2]
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Specific Game Searches:
The Hobbit (Inclusive) 1
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Shown Left (4 photos): The Fellowship of the Ring
Iron Crown Enterprises (ICE)
1983
MERP#: 7100
Contents: The game contains; 21x26 full colored map boards. 22 illustrated playing cards, 65 plastic playing pieces, 40 die cut counters, rulebooks, card displays, charts and tables.
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Middle-Earth Role Playing Games - LR Series |
General Searches:
[1]
[2]
[3]
Specific Game Searches:
Darker than Darkness 1
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Shown Left: Darker than Darkness
Iron Crown Enterprises (ICE)
1985
MERP#: LR1
"Darker Than The Darkness" is the first sequel to the Lord of the Rings Adventure Game. On the downs southeast of Bree, you must defeat a dread foe or face a fate worse than death. Then challenge
the Bandit–king who rules the Great East Road.
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