Shown Left Top (2 photos): Valar & Maiar
Iron Crown Enterprises (ICE)
Imagine, after hearing all the awful legends, finally confronting a dreadful spirit borne out of the great Evil of the Elder Days, and immortal demon stirred from his primeval slumber. Imagine
meeting a Balrog. In Valar & Maiar you learn about Balrogs, as well as all the other greater spirits (good and evil) inhabiting J.R.R. Tolkien's marvelous world. These immortal beings, the mighty Ainur,
helped shape Middle-earth – the place Elves call Endor. Their story dominates much of the continent's troubled history. Fallen Ainur, Morgoth, Sauron, and the Balrogs, forever haunt the land, twisting
Endor's peoples and perverting its politics. Faithful Valar, like Orome and Aule, serve as patrons of the Free Peoples. Wise Maiar, like Gandalf and Tom Bombadil, act as caretakers of the Balance of Things. Each has a
place in Eru's scheme, and each has a story that colors the grand saga of Middle–earth. Overviews describing the general nature and history of all the "Holy Ones," the immortal Ainur, including the fallen spirits
known as the Great Enemies. Valar, or "Powers," the high guardians of the world. Maiar, or "Hands," the immortal servants of the Valar. Wizards – the five Maia emissaries sent to Middle-earth in the Third
Age. Fallen Ainur *Ungoliant. Complete character statistics.
Shown Left Bottom (2 photos): Dol Guldur; softcover supplement
Iron Crown Enterprises (ICE)
Dol Guldur documents the history, design, layout, garrison, and inhabitants of the Hill of Sorcery, the volcanic stronghold in Mirkwood. The cinder cone looms over a vale strangely quiet and barren amidst the forest.
No birds fly across the Nan Lanc, the Naked Valley, and thistles and briars comprise its vegetation. Within the mountain, intricate pits and chambers tunnel deep into the earth, and a maisma of evil coils amidst the
shadows. This all–new volume of the Citadels of Middle–earth series presents over 20 pages of maps and floorplans detailing the Necromancer's awful lair. It includes complete stats for MERP, the Lord of the Rings
Adventure Game, and Rolemaster. Dol Guldur includes: Cross section of the Citadel - showing the Precipices, Levels, and Strata of Dol Guldur, and where they fall within the volcano Amon Lanc. Key locations - the Front Gate,
the strategic Web enclosing the Seventh Level, the Bagalaukan that collects the fetid slurry of the stronghold's privies, the severely beautiful Necromancer's Halls, and the deadly Fifth Stratum where the Overlord of Dol
Guldur reposes in searing, sulfur-laden steam. Floorplans - of Celedhring's domicile, the Slave-master's residence, the halls of the Mouth of Sauron, the Necromancer's Vantage, and many more. Lords and Overlords - Khamul
the Nazgul, the Mouth of Sauron, Dol Guldur's High commanders, and the Necromancer himself. Orcish devices - rail-cart tugs, stair lifts, and the Dhaumabrukul (the Wheel of Pain) are but a few of the mechanisms employed
by the Orcs of Dol Guldur. Orcish traps - drain chutes, fume chambers, mud pits, steam jets, and numerous other traps threaten the survival of intruders. History - tales like that of the first inhabitants of Amon
Lanc, the Dwarves of Drúin's Tribe, and their subtle eviction by the Dark Lord's minion, Celedhring. Into the Darkness - a three part mini-campaign involving a tricky rescue attempt to pluck an important prisoner from
the Necromancer's grasp before her captors leave Dol Guldur's outposts and reach the innermost dungeons of the citadel.