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Middle-Earth Role Playing Games (MERP'S) from Iron Crown Enterprises (ICE) |
Relevant Lord of the Rings and Middle-Earth MERP Games Searches:
Middle-Earth Role Playing Games (MERP) 1
Middle-Earth Role Playing Games (MERP) 2
Middle-Earth Role Playing Games (MERP) 3
Hillmen of the Trollshaws
Darker than Darkness
Lorien and the Halls of the Elven-Smiths
....More
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Shown Left Top (2 Photos): The Hobbit - The Lonely Mountain; Lair of
Smaug
Iron Crown Enterprises
1984
Shown Left Bottom: The Hobbit - Battle of Five Armies
Iron Crown Enterprises
1984
#7200
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Middle-Earth Role Playing Games (MERP'S) from Iron Crown Enterprises (ICE)
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Relevant Lord of the Rings and Middle-Earth MERP Games Searches:
Middle-Earth Role Playing Games (MERP) 1
Middle-Earth Role Playing Games (MERP) 2
Middle-Earth Role Playing Games (MERP) 3
Minas Tirith
Palantir Quest
Riders of Rohan
....More
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Shown Left Top (2 photos): Over the Misty Mountains Cold
Tolkien Enterprises
1993
#LR2
80 pages
Shown Left Bottom: Rivendell, The House of Elrond
Iron Crown Enterprises
1987
#8080
This adventure supplement details the hidden vale of Imladris, where the remnants of the greatest Elven realm of Middle–earth resides. Experience the wonders of Elrond's House, haven for the Eldar and the
last Kings of Arnor. Here are headquartered the Rangers, and here are protected the heirlooms of Arnor. Rivendell is also the meeting place of the White Council, that body of the wise that seeks to combat
Sauron, the Dark Lord. Rivendell is truly an island of refuge in the otherwise inhospitable landscape of Rhudaur. Here the weary traveller can find safe haven from the grip of the Witch–king and his minions.
Protected on the north and east by tall spurs of the Misty Mountains, and on the west and south by the river Branduin, the vale has formidable defenses. These are certainly not enough to have kept it
sheltered for so long from the spies of the Dark Lord, however: only by the power of Elrond is the Hidden Vale made safe. Rivendell features: 4 full–color pages: showing the Northern Hollin and
Southeast Rhudaur regions, as well as 2 area maps of the Rivendell Valley. Major layouts: detailing the House of Elrond, including the Hall of Fire and the Council chambers. Game statistics: on Elrond,
Glorfindel, the powerful Elven–ring Vilya, and many Elves of Rivendell. Cultural information: on the other inhabitants of Rhudaur: the Hillmen, Dunedain, and Dunlendings.
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Middle-Earth Role Playing Games (MERP'S) from Iron Crown Enterprises (ICE)
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Relevant Lord of the Rings and Middle-Earth MERP Games Searches:
Middle-Earth Role Playing Games (MERP) 1
Middle-Earth Role Playing Games (MERP) 2
Middle-Earth Role Playing Games (MERP) 3
Raiders of Cardolan
Southern Gondor
Perils on the Sea of Rhun
....More
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Shown Left Top (2 photos): Brigands of Mirkwood
Iron Crown Enterprises
1987
Game Number: 8090
Included: Two color mapsShown Left Bottom: Southern Mirkwood: Haunt
of the Necromancer
Iron Crown Enterprises
1983
Game #: ME2700
60 pages
Details of all of Southern Rhovanion. 4 major layouts including Dol Guldur.
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Middle-Earth Role Playing Games (MERP'S) from Iron Crown Enterprises (ICE) |
Relevant Lord of the Rings and Middle-Earth MERP Games Searches:
Middle-Earth Role Playing Games (MERP) 1
Middle-Earth Role Playing Games (MERP) 2
Middle-Earth Role Playing Games (MERP) 3
Forest of Tears
Hands of the Healer
Hazards of the Harad Wood
....More
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Shown Left Top (2 photos): Bree and the Barrow Downs
Iron Crown Enterprises
1984
#8010
32 pages with 6 pages of color mapsShown Left Bottom: Ghost Warriors
Iron Crown Enterprises
1990
Game Number: 8106
48 pages
Dunland, or Dunfearan, as the region is called by its inhabitants, lies among the rugged western foothills of the southern Misty Mountains. The Great Plague swept these highlands in T.A. 1636, but now a worse
evil scourges the Dunmen. Ghost Warriors roam by night, taking captives to swell their Undead ranks. The key to their defeat lies beyond Riddle Caves, the mysterious entrance to a dark labyrinth that twists through
the roots of the mountains. Ghost Warrioirs includes: 11" x 17"
full color map depicting the terrain of Dunland. 3 exciting adventures involving a clash with Dunnish Wights, a battle against a powerful
shaman, and a risky venture into the Under–deeps that sprawl beneath the mountains. Detailed
layouts of adventures sites including the Riddle Caves, the Path of Riddles, and the Ghost–caves. Game
statistics of the
Beasts, Undead, and NPCs that dwell in the hills of Dunfearan. Random
cavern generation system provided for travel through the Under–deeps,the vast network of caverns that twists below the surface of Endor.
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Middle-Earth Role Playing Games (MERP'S) from Iron Crown Enterprises (ICE)
|
Relevant Lord of the Rings and Middle-Earth MERP Games Searches:
Middle-Earth Role Playing Games (MERP) 1
Middle-Earth Role Playing Games (MERP) 2
Middle-Earth Role Playing Games (MERP) 3
Greater Harad
Dark Mage of Rhudaur
Lake Town
....More
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Shown Left Top:
Lords of Middle Earth, Vol. I; The Immortals: Elves, Maiar, and Valar
Iron Crown Enterprises
#8002
This volume describes the first beings to enter Tolkien's world: The Elves, Valar, and Maiar. Each race has a general history and character glossary that alphabetically lists the major individuals.
These immortals are described in terms of appearance, motivation, characteristics, and background. Game statistics for the MERP and Rolemaster game systems are included. These stats can be easily
converted to most major FRP systems.
Shown Left Bottom: Gorgoroth
Iron Crown Enterprises
1990
#3112
Middle-Earth Campaign with Color Map.
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Middle-Earth Role Playing Games (MERP'S) from Iron Crown Enterprises (ICE)
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Relevant Lord of the Rings and Middle-Earth MERP Games Searches:
Middle-Earth Role Playing Games (MERP) 1
Middle-Earth Role Playing Games (MERP) 2
Middle-Earth Role Playing Games (MERP) 3
Dol Guldur
Mount Gundabad
Treasures of Middle-Earth
....More
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Shown Left Top (2 photos):
Trolls of the Misty Mountains; Rolemaster
Iron Crown Enterprises
1986
#8103
32 pages
This adventure module contains three low-to-mid level adventures set
in the desolate lands of Rhudaur, hard up against the wild Misty
Mountains in the last years of the North-kingdom.
Shown Left Bottom (2 photos): Dol Guldur; softcover
supplement
Iron Crown Enterprises
1995
#2014
224 pages
Dol Guldur documents the history,
design, layout, garrison, and inhabitants of the Hill of
Sorcery, the volcanic stronghold in Mirkwood. The cinder cone
looms over a vale strangely quiet and barren amidst the forest.
No birds fly across the Nan Lanc, the Naked Valley, and thistles
and briars comprise its vegetation. Within the mountain,
intricate pits and chambers tunnel deep into the earth, and a
maisma of evil coils amidst the shadows. This all–new volume of
the Citadels of Middle–earth series presents over 20 pages of
maps and floorplans detailing the Necromancer's awful lair. It
includes complete stats for MERP, the Lord of the Rings
Adventure Game, and Rolemaster. Dol Guldur includes:
Cross section of the Citadel - showing the Precipices,
Levels, and Strata of Dol Guldur, and where they fall within the
volcano Amon Lanc. Key locations - the Front Gate, the strategic Web enclosing the Seventh Level, the
Bagalaukan that collects the fetid slurry of the stronghold's
privies, the severely beautiful Necromancer's Halls, and the
deadly Fifth Stratum where the Overlord of Dol Guldur reposes in
searing, sulfur-laden steam. Floorplans - of Celedhring's domicile, the Slave-master's
residence, the halls of the Mouth of Sauron, the Necromancer's
Vantage, and many more. Lords and Overlords - Khamul the Nazgul, the Mouth
of Sauron, Dol Guldur's High commanders, and the Necromancer
himself. Orcish devices - rail-cart tugs, stair lifts, and the
Dhaumabrukul (the Wheel of Pain) are but a few of the mechanisms
employed by the Orcs of Dol Guldur. Orcish traps - drain chutes, fume chambers, mud pits,
steam jets, and numerous other traps threaten the survival of
intruders. History - tales like that of the first inhabitants of Amon
Lanc, the Dwarves of Drúin's Tribe, and their subtle eviction by
the Dark Lord's minion, Celedhring. Into the Darkness - a three part mini-campaign
involving a tricky rescue attempt to pluck an important prisoner from
the Necromancer's grasp before her captors leave Dol Guldur's outposts
and reach the innermost dungeons of the citadel.
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